1. GAD03.java
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Camera;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
public class GAD03 extends Activity {
private Camera camera;
private Bitmap myBmp;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MyView myView = new MyView(this);
setContentView(myView);
}
private class MyView extends View {
boolean draw = false;
float X = 0;
float Y = 0;
public MyView(Context context) {
super(context);
myBmp = BitmapFactory.decodeResource(this.getResources(),
R.drawable.droid);
}
@Override
public void draw(Canvas canvas) {
super.draw(canvas);
if (draw) {
camera = new Camera();
camera.translate(0, 0, 0);
camera.rotateX(20);
camera.rotateY(20);
Matrix matrix3d = new Matrix();
camera.getMatrix(matrix3d);
canvas.translate(0, 0);
canvas.concat(matrix3d);
canvas.drawBitmap(myBmp, X - 90, Y - 80, null); // 將bitmap繪在canvas上
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
draw = true;
} else if (event.getAction() == MotionEvent.ACTION_UP) {
draw = false;
}
X = event.getX();
Y = event.getY();
this.invalidate();
return true;
}
}
}
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